Title
Abstract
Creatures are rife within the mythology and folklore of all cultures throughout history, and remain a prevalent area of interest within modern media. Though modernised creatures may not directly link to those within mythology and folklore, their very existence is due to such tales and it is therefore important to recognise the deep roots that permeate the culture of creature design. This project looks at these roots and aims to provide a practical response to the modern media that has arisen from them.
Introduction
- what is the project about?
- interpretation of existing ideas is a key part of creature design within modern media. How does mythology play a part in this and to what extent is it utilised?
- how do mythologies affect the methods used in creating media?
- aims (what do you want to achieve?)
- a greater understanding of the relationship between mythological and modern creatures; aiming, in turn, to better appreciate all designs, no matter how far they may stray from the original source of inspiration.
- objectives (how are you going to achieve the aims?)
- research into methods used by practitioners within the field of creature design when applying real-world anatomy to fictional designs.
- explore mythology as a concept and study examples of creature designs, both successful and unsuccessful, that stick to their origins, as well as those that diverge.
Literature/Contextual Review
- the importance of mythologies
- wine mythology
- why is this important to the project?
- mythology within creature design
1 - straight interpretation of creatures from mythology
- attempt to stay true to the established lore
- modernised take on established lore
- key example: dragons
- sources with modernised takes: Harry Potter, Game of Thrones, Pokemon
- sources with traditional takes: Dragonheart, How to Train Your Dragon (Toothless),
Spirited Away (Haku)
- what do modern innovative designs mean for an artist and the fate of tradition?
2 - creatures inspired by, but not directly linked to those from mythology
- Evolve (Kraken), Monster Hunter (Zinogre), Dark Souls (Basilisk)
- when innovation pays respect to tradition, whilst having an emphasis on innovative design.
3 - creatures almost entirely unrelated to mythology
- Giger's Alien (most alien creatures in general)
- interpretation of literature
- Creatures with little description: Lord of the Rings (Balrog)
- Creatures with plenty of description: Artemis Fowl (Troll)
- relates back to artistic licence - audience expectation (understood but not explored)
- why is all this important to the project?
- mythology within technology
- traditional methods vs digital
Methodology
- traditional methods
- copic markers
- research gathered from books and first hand
- digital methods
- using Photoshop as an aid to plan tone in an image
- enhancing, cleaning up images in Photoshop
- results of methods combined
Evaluation
- reflecting on the research outcomes of the project
- reflecting on the practical outcomes of the project
- if the project were to continue . . .
Conclusion
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